For the precise, three-dimensional digitisation of medium to large objects, we rely on the photogrammetry process. Photogrammetry is based on photographic exposures from different perspectives. Based on this data, a three-dimensional point cloud is calculated, the digital master. From this, the 3D geometry is finally reconstructed and simultaneously provided with a colour-true surface texture. Extremely high geometric resolutions can be achieved by means of photogrammetry, so that even the smallest detail becomes visible.